Programmer · Sunday Studios
Pulau Indo 18+
Core systems for a large social hangout with voice chat, minigames, and server-wide events.

- Visits
- 1.7M
- Favorites
- 5.4K
- Likes
- 2.7K
- Rating
- 94%
- Server size
- 50 players
- Updated
- Aug 16, 2026
The brief
A social hangout keeps players by giving them many things to do together in one server. The game needed a core that many small features could plug into without each one reinventing player state, networking, and saving.
What I built
- A shared core. One place owns player data, one path carries client requests, and every feature registers against it. New minigames reuse the same plumbing.
- Minigames. Fishing, billiards, and shadow boxing, each with its own rules but sharing session handling and rewards.
- Donations. Players can support each other and the server directly.
- Raid events. Server-wide events that every player in the server sees and takes part in at the same moment.

